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 The Video Game Thread 
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Torgo wrote:
The spider is no slouch, but it's no Cyberdemon. Man, did that thing make me tear (what little hair I have) out!
As for Fallout, the fourth one has a lot of haters. I've only played it a little while and I like it so far, but man, I'm ready to put the community organizing on hold and go hunting, questing and exploring.

Oh, I loved the fourth one, what on Earth did people not like?!


Thu Jan 31, 2019 5:29 am
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Nostalgia is deadlier than any zombie in the Resident Evil 2 remake

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Wed Feb 06, 2019 9:32 am
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Torgo wrote:
The spider is no slouch, but it's no Cyberdemon. Man, did that thing make me tear (what little hair I have) out!
As for Fallout, the fourth one has a lot of haters. I've only played it a little while and I like it so far, but man, I'm ready to put the community organizing on hold and go hunting, questing and exploring.

I've sank like forty or so hours into it so far and I find the settlement stuff kind of blah, but the sheer amount of stuff to do side-quest-wise has kept me from getting remotely bored.

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Sat Feb 09, 2019 3:58 pm
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Torgo wrote:
As for Fallout, the fourth one has a lot of haters. I've only played it a little while and I like it so far, but man, I'm ready to put the community organizing on hold and go hunting, questing and exploring.

Sorry, somehow I overlooked that part of your post, but I wanted to respond to it.
What you say here is exactly what I did. After spending certainly less than an hour at the beginning sorting out what this building shit was about, I just hit the fuckin' road and had basically all the experience of Fallout 3 (minus Liam Neeson). Fascinating exploration, even more backstory to the game, all kinda hunting and fighting. But as I went along, I started to learn a little more and a little more about how the community building worked and was able to fashion sustainable outposts really quickly (I mean, in five minutes after a major encounter in a new area, I would have an outpost that could hold its own and I could just come back to whenever I wanted) all over the fucking map which made the game super-awesome. Then, when I actually started to get a little bored of wandering around doing awesome shit, which happens because the game is just SO big, I went back to these outposts and did outpost-building. Eventually I ended up with one that is unassailable and has like a huge sun-deck, I think it has a pool-table, a shit-load of people working it for resources and to be able to build and upgrade things, and it could be that game for a little while. And then I just went back out there and did some more of what the core game is about. Point being, you really don't have to engage that part of the game very much if you don't want to. But when you feel like you want to, as you semi-incidentally discover how it works along the way, then you have the option of doing all that too.


Sun Feb 10, 2019 1:35 am
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Currently getting into Wolfenstein II, anybody have any opinions?
I am an odd-bird in that my favorite of them (I've played Wolfenstein, The New Order, and The Old Blood) is Wolfenstein, the 2009 version where you have supernatural powers and there are all these supernatural enemies and a sort of phantom-world that you can slip in and out of. I was mightily disappointed by The New Order because it lacked all that, but I got used to it. But the mechanics of these games are just weird to me.


Sun Feb 10, 2019 1:39 am
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Wooley wrote:
Currently getting into Wolfenstein II, anybody have any opinions?
I am an odd-bird in that my favorite of them (I've played Wolfenstein, The New Order, and The Old Blood) is Wolfenstein, the 2009 version where you have supernatural powers and there are all these supernatural enemies and a sort of phantom-world that you can slip in and out of. I was mightily disappointed by The New Order because it lacked all that, but I got used to it. But the mechanics of these games are just weird to me.

Yeah i liked the new Wolfenstein games. Nice throwback to classic FPS while updating graphics story and characters for a very fun experience.


Sun Feb 10, 2019 3:06 am
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Wooley wrote:
Sorry, somehow I overlooked that part of your post, but I wanted to respond to it.
What you say here is exactly what I did. After spending certainly less than an hour at the beginning sorting out what this building shit was about, I just hit the fuckin' road and had basically all the experience of Fallout 3 (minus Liam Neeson). Fascinating exploration, even more backstory to the game, all kinda hunting and fighting. But as I went along, I started to learn a little more and a little more about how the community building worked and was able to fashion sustainable outposts really quickly (I mean, in five minutes after a major encounter in a new area, I would have an outpost that could hold its own and I could just come back to whenever I wanted) all over the fucking map which made the game super-awesome. Then, when I actually started to get a little bored of wandering around doing awesome shit, which happens because the game is just SO big, I went back to these outposts and did outpost-building. Eventually I ended up with one that is unassailable and has like a huge sun-deck, I think it has a pool-table, a shit-load of people working it for resources and to be able to build and upgrade things, and it could be that game for a little while. And then I just went back out there and did some more of what the core game is about. Point being, you really don't have to engage that part of the game very much if you don't want to. But when you feel like you want to, as you semi-incidentally discover how it works along the way, then you have the option of doing all that too.
Nice to know that the game doesn't require you to finish rebuilding Sanctuary before letting you move on to other quests. I need to leave Sanctuary and go exploring anyway because the town doesn't have all of the building components I need.
There's nothing like that feeling of having a new world to explore in a Bethesda RPG. I feel like Tony Montana when he arrives in Miami.

Another game I played recently that I highly recommend is Papers, Please, a puzzle game where you have to verify passports and other documents at a border crossing.
I know that doesn't sound like much fun, but it had me on the edge of my seat. Besides having a family you need to support, there are recurring characters and underlying stories that make things interesting.

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Tue Feb 12, 2019 1:09 am
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Torgo wrote:

Another game I played recently that I highly recommend is Papers, Please, a puzzle game where you have to verify passports and other documents at a border crossing.
I know that doesn't sound like much fun, but it had me on the edge of my seat. Besides having a family you need to support, there are recurring characters and underlying stories that make things interesting.

Oh, I'll play something like that. I mean, I love story-based games. I thought What Remains Of Edith Finch was the bees knees, of course, Life Is Strange was just flat-out brilliant, Gone Home is a game that has stuck with me, and of course Firewatch.
Is it available for PS4?


Tue Feb 12, 2019 11:23 am
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Papers, Please is a great game, but it stresses me out.

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Tue Feb 12, 2019 12:37 pm
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Apex Legends is good stuff.


Tue Feb 12, 2019 5:17 pm
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Wooley wrote:
Oh, I'll play something like that. I mean, I love story-based games. I thought What Remains Of Edith Finch was the bees knees, of course, Life Is Strange was just flat-out brilliant, Gone Home is a game that has stuck with me, and of course Firewatch.
Is it available for PS4?
It's more of a puzzle game than a story-based game, but if you like those other games, you'd probably like it.
It's not on PS4, but you can play it on Windows, Mac, iPhone or iPad.

Macrology wrote:
Papers, Please is a great game, but it stresses me out.

No kidding. When I miss something, the sound of the printout that reveals my mistake makes my heart clench.

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Tue Feb 12, 2019 11:04 pm
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Ace wrote:
Apex Legends is good stuff.

Yeah I played a little yesterday and fell assbackwards into a win which was fun. I don’t know how long the game will hold my attention at the moment but I’m excited to see what fun things they’ll add in the future


Wed Feb 13, 2019 12:15 am
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Deschain13 wrote:
Yeah I played a little yesterday and fell assbackwards into a win which was fun. I don’t know how long the game will hold my attention at the moment but I’m excited to see what fun things they’ll add in the future

Yep. My Legends are Bangalore and Lifeline. Haven't tried any other ones because their abilities don't appeal to me.


Wed Feb 13, 2019 5:32 pm
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Ace wrote:
Yep. My Legends are Bangalore and Lifeline. Haven't tried any other ones because their abilities don't appeal to me.

I’ve been using Wraith a lot, especially as a beginner or if I can’t find a weapon right away. Going invisible really helps me get out of firefights alive.


Thu Feb 14, 2019 1:31 am
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Deschain13 wrote:
I’ve been using Wraith a lot, especially as a beginner or if I can’t find a weapon right away. Going invisible really helps me get out of firefights alive.

Her Teleport ability really comes in handy in tight spots or as a scouting tool.


Fri Feb 15, 2019 5:55 pm
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Not gonna lie, pretty bored with Wolfenstein II. Just bored. Nothing about it really stands out to me other than some personally powerful back-story elements that aren't really necessary while the main story becomes patently ridiculous and silly kinda ruining everything I have liked about the series for me.
And the gameplay is just not that great.
May bail.


Sun Feb 17, 2019 2:22 am
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Really enjoying Metro Exodus so far. Anyone else playing it?

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Sun Feb 17, 2019 6:16 am
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What Made Super Mario Bros. Level 8-3 So Good?

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Sat Mar 09, 2019 10:27 am
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So far, and I think I'm 20 hours in, Far Cry New Dawn improves on some of the things about the gameplay I didn't like about Far Cry 5 (which I thought was the worst Far Cry game yet), but still has kind of an intrusive story for an open-world game (like 5). I'll have more to report as I get deeper into the story as, as I always end up doing in open-world games, I have been doing so much exploring and improving and side-quests and such that I am way overpowered now for the main storyline and for the level of the game that I'm in.
But I can tell you that the positive aspects of the gameplay, especially the actual mechanics, always a strength of the series, are as good as ever. Perhaps not quite as good as Horizon: Zero Dawn, but pretty close and much better than something like Wolfenstein II, which had the usual clunky Wolfenstein mechanics.

As an abstract aside, I am musing to myself whether the Far Cry series has ever executed a game that wasn't pretty great but also deeply flawed, usually by story.
Admittedly, the first Far Cry was too old by the time I played it for me to judge it fairly.
Far Cry 2 was the best game of the series, IMO, having, by far the best story and setting, but suffered from some gameplay issues like the absurdly rapid re-spawning of enemies in every situation on the map.
Far Cry 3 was pretty great overall on the gameplay and the story seemed to be going well before it infamously turns into a White Savior game with a lot of trippy, forced mini-games that weren't very enjoyable, not to mention that terrible ending.
Far Cry: Blood Dragon is the most flawless and probably the most fun game of the entire series but is just so silly its hard to take it seriously, even as your brain recognizes it is nearly perfect.
Far Cry 4 was fine. Improved on some of the flaws of 3 but was perhaps too much like it and the story was barely compelling. If it was the first one in the series you played, you might think it was great, but it's sort of the most forgettable.
Far Cry: Primal gets us back into near-greatness territory with a totally new way of presenting the game, retaining everything that was good about the previous ones, and putting the player in a fascinating setting. Yet I found that it was too easy. It's a weird complaint, but it is what it is. And part of a problem with these games, really starting with this one, is that it's hard to have a game that's this long and have a really satisfying conclusion to it.
Far Cry 5, as I've said, was the worst in the series with no real notable improvement in gameplay over previous entries, just the best looking game so far, with a very good system for NPC companions, but, by far the most notorious story in gaming in the last few years (I mean, almost everybody hated the story for one reason or another, though I do have a friend and have talked to a couple of people who thought it was awesome). Conservatives (which remember is like 40% of the country) made it their poster-child for "Social Justice Warrior" criticisms of the gaming industry, Christians were deeply offended, rural Americans were offended, and then urban progressives like me loved all those things but ultimately thought it was a good idea that couldn't deliver and so ended up failing kind of spectacularly when it tried to get too cute. I defended it to myself for about 50 hours and then I felt so betrayed by the ending that I just never wanted any part of it again. It also has easily the most boring setting (to an American) of the entire series. No komodo dragons here, the most exciting creatures in the game are things I can run into 50 miles outside of town or closer.

Bringing us to Far Cry: New Dawn, which is unfortunately starting out with the problems of being the direct sequel (a first for the franchise) to the worst game. Why would you choose to make your first direct-sequel to a game that was saddled with such an unpopular narrative and such an unexciting setting? The assumption is that it was easy just to write over an already existing game, having to make only the most minor changes to the existing map, and even use many of the same characters, than to make a new game. Kind of them, then, to offer it for only $39.99.
But, again, the strong gameplay and fun of taking down helicopters and planes with a bow and arrow is hard to pass up, so here I go again.


Sun Mar 10, 2019 12:50 am
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Google Unveils Gaming Platform Stadia, A Competitor To Xbox, PlayStation And PC

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Wed Mar 20, 2019 2:08 pm
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Is anyone playing Anthem? As much as I love Bioware, its near-universal condemnation means I'll probably give it a pass. It's as if EA assigned them this game so they'd have an excuse to shut the studio down.

Here's one of the more amusing takes on it:


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Wed Mar 20, 2019 11:23 pm
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