Bandy Greensacks wrote:I still think it's a much better game than Heavy Rain. But David Cage in general isn't for everyone, to say the least.
Detroit might be the only game he's ever done that's hard to dislike, and that has more to do with the concept and choices than the game play. I do like that you can actually control the character during a lot of the QTE action sequences in that - that's a major advancement for him.
I really liked Heavy Rain. I don't get how Beyond: Two Souls is any good compared to it but more importantly to almost any major-release out there. I don't remember playing a major-release game so deeply flawed in so many different ways as this one. As so many have mentioned, the combat is atrocious (every review mentions this as a major flaw right out of the gate), but a lot of times you don't even realize you're in combat or that you're supposed to be responding to something until it's already happened. Physical interaction with the environment is the most on-rails experience I've seen in a long time, where you often simply cannot move in a direction you're not supposed to go to reach your objective and initiating combat is not always even an option. And in combat, no matter what happens to you, you always end up in the same place eventually. I replayed a chapter because I had done SO badly in what I didn't even realize was sort of a combat action scene until I was halfway though it and I had already botched it royally and gotten apprehended, then did well on the second go-through but a few minutes later was in the same outcome. The game is like that throughout where you get to make choices, but no matter what choices you make the outcomes end up being the same. Additionally, the central conceit, the bond of Jodie and Aidan, is handled so inconsistently that it's really just ridiculous. In one chapter Aidan will be able to go through ceilings and floors to travel multiple levels or rooms away from Jodie, in others, he can't leave the room you're in (and of course, at other times you mysteriously have no access to Aidan at all). Generally, when you use Aidan there is only one thing he can do (strangle that guy, knock over a lamp, change the station on the radio. And most of the game you have no choice as to what he will do, there will either be only one option available, so there's no imagination to the game. In many cases where there were choices, I missed them and yet the story moved right along anyway. One reviewer described it as "the most passive gaming experience" she'd ever had and said, since the game promises to be all about choice but you have so few choices and none of them actually effect outcomes, it would have been more interesting to just watch a movie of the story and save 8 1/2 hours. I concur.
Anyway, I obviously kinda hated it, I felt it wasted too much of my time. I considered quitting it much earlier but then there was the chapter with the Navajo and the demon and that was at least a little pearl in this big sack of oyster shells.